editor GUIDE
Setting up audio output
You can decide the format yourself or apply output settings at once with an engine preset that suits your usage environment.
- Select audio or stems in export
Using game engine presets
Select the one that suits your deployment environment among Unity PCM·OGG, Unreal, Wwise, FMOD, Godot, Roblox, and console and mobile presets. Presets determine format, sample rate and quality values.
Choose your own format
Direct settings allow you to choose WAV or MP3. For WAV, select 16, 24, and 32 bit depth, and for MP3, select 128, 192, 256, and 320 kbps.
Selecting Target Loudness
Select the value appropriate for your location: None, YouTube·Spotify, Apple Music, TikTok, Game BGM, Game SFX, or EBU R128.
Check post-processing and metadata
Enable silence trimming to remove silence at the start and end, or auto fade to reduce clicks at the boundaries. Select the true-peak limiter, DC offset removal or noise gate as needed. Audio and stems can include loop points for the whole work and title metadata.
