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GameSound Docs
Open GameSound

editor GUIDE

Setting up audio output

You can decide the format yourself or apply output settings at once with an engine preset that suits your usage environment.

Prerequisites
  • Select audio or stems in export

Using game engine presets

Select the one that suits your deployment environment among Unity PCM·OGG, Unreal, Wwise, FMOD, Godot, Roblox, and console and mobile presets. Presets determine format, sample rate and quality values.

Choose your own format

Direct settings allow you to choose WAV or MP3. For WAV, select 16, 24, and 32 bit depth, and for MP3, select 128, 192, 256, and 320 kbps.

Audio export screen to select WAV format, bit depth, loudness, and post-processing
In audio export, you can set not only the format but also loudness and post-processing.

Selecting Target Loudness

Select the value appropriate for your location: None, YouTube·Spotify, Apple Music, TikTok, Game BGM, Game SFX, or EBU R128.

Check post-processing and metadata

Enable silence trimming to remove silence at the start and end, or auto fade to reduce clicks at the boundaries. Select the true-peak limiter, DC offset removal or noise gate as needed. Audio and stems can include loop points for the whole work and title metadata.