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GameSound Docs
Open GameSound

Editor

Editing audio and video on the timeline

We guide you from adding sources to clip editing, mixing, AI sound design, and saving and exporting your work.

editor Open
Check out the video and audio track editing, effects, AI sound design, and export flow.1 minute 20 seconds

Quick start

01Getting started with the editorCheck access rights and screen configuration and add the first source.02Add audio and videoImport the source you want to edit from a library, project, or device.03Select tracks and clipsOrganize your tracks and select and move one or multiple clips.04Cut clips and connect them naturallyAdjust clip position and length, gain, fade and auto crossfade.05Using playback, section repeat, and zoomCheck the playback position and selection section and adjust the timeline view.06Editing multiple videosMove, trim, split and preview multiple videos and connected audio together.07Using recording, mixing, and effectsSet track levels, record mics, and use effects chains.08Using track and clip automationVary the volume and PAN of tracks or individual clips over time.09Use AI sound designAnalyze the edited video to find matching sounds and place them on the timeline.10Save work and link projectsAutosave the editable state to the cloud and link rendered results to projects.11Collaborating with other editorsShare a work by registered email and assign editing or viewing access.12Viewing work historyCompare checkpoints with the current work and restore an earlier point.13Select export typeChoose the result you need: audio, video, stem, or multiple variations.14Setting up audio outputSet format, game engine presets, loudness and post-processing.15Export video/stem/transformationSet video quality or create track-by-track files and multiple audio variations.16Editor shortcutsPlay, edit, move and zoom functions are performed using the keyboard.