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GameSound Docs
Open GameSound

editor GUIDE

Add audio and video

You can select sound sources from libraries and projects, or add audio and video files from your device to the timeline.

Prerequisites
  • Editor access rights

Select source location

Select a library, project, audio file, or video file from Add File at the top.

  1. 1

    Add File Open

    Select the Add File button at the top.

  2. 2

    Select location

    Select a library, project, audio file, or video file.

  3. 3

    Add item

    Select the item you want to use from the picker or device.

GameSound editor's library, project, and add audio and video files menu
From the Add File menu, select the location where your source is located.

Supported source types

Add sources from the library, a project or your device.

  • Library: GameSound sounds including BGM, SFX, Ambient and Voice
  • Project: audio stored in your project
  • Audio files: MP3, WAV, FLAC and other supported formats
  • Video files: MP4, MOV, WebM and other supported formats

Create an empty track first

The Add Track button on the left side of the timeline creates an audio track, and you can select an audio or video track from the drop-down menu.

Placing multiple audio files

Once you select multiple audio files on your device, you can decide how they are placed.

  • Separate tracks: Place each file on a different track at the current playhead position
  • Sequential on one track: Link files one after another on one track
  • Automatic placement of empty tracks: use empty tracks first and create new tracks when insufficient

Adding video and connected audio

Adding a video creates a video track and, when audio is available, a linked audio track. If the video has no audio or audio extraction fails, only the video is added. Repeat Add file to use multiple videos.

A screen in which audio clips connected to video clips are placed on each track in the GameSound editor.
When you add video, an audio track associated with the video track is created.